DUNGEONS & DRAGONS, D&D, FORGOTTEN REALMS, WIZARDS OF THE COAST, and the Wizards of the Coast logo are registered trademarks owned by. Complete information on the towns and settlements of the burgeoning Silver Marches alliance and the many hazards that threaten it highlight this detailed. The Silver Marches Confederation, usually just called the Silver Marches is a loose alignment of frontier states in the North, also known as the.
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Even long-time Silvaraen know little about the properties of the permanent magical field that augments some magic, turns other spells wild, and negates still others, protecting the city east ssilver its great open market. The work has never been easy, and many are the sellswords sipver intrepid companies that have fallen to the trolls, orcs, and other marauding creatures that have preyed on the highway.
Monday, 22nd July, Sundabar boasts many defenses against the orc hordes that plague the North, and has broken the onslaught of several major invasions.
Spells in Silver Marches – D&D Tools
Silverymoon is the Gem of the North, a city built as a center of learning and a symbol of the greatness that once shone out of the elven capital of Myth Drannor. The layout of these streets and the location of slver city features, such as the market, many inns, and warehouses, are designed for the accommodation of caravans and their merchants.
So I was wondering what those of you who own the Silver Marches book feel about it? Would you recommend this over perhaps other 3E mini-setting books like City of Splendors: None of these three occupied all the land now accounted part of the Silver Marches, but their settlements and borders overlapped in this region in various eras.
Determined not to marchees his hold’s isolation of centuries, the ruler of Sundbarr discovered he karches not ignore the plight of the hopelessly outnumbered humans on his doorstep.
Eldritch Wizardry Supplement IV: Offices of many different boards, guilds, and councils crowd the building. Silverymoon may be civilized, but its people will never grow soft as long as they have to contend with the yearly tides of monsters that tire of the hard life in the mountain snows and look to the lowlands for plunder.
Beyond the Shieldsar stand the city’s numerous dwarf allies, stout warriors from the Fardrimm beneath the Everfire. A small company of elite dwarf warriors known as the Vigilant guards access to the Everfire at all times, aided by traps that harness that portion of the rift’s power that is safe to use.
At any time anywhere from five to fifteen Harpers may be in residence, attended by a loyal staff and a garrison of twenty elite guardsmen.
Ed Greenwood, Sean K.
The Silver Marches (Artist’s Print)
Most house cellars hold mushroom crops and are crammed with rodent-proof food casks; older Sundabarians remember hungry winters all too well. A pine, birch, and spruce forest unmarked by civilized settlers or foresters, the Cold Wood is home to some Uthgardt tribes, who never cut down living marchds. Currently this position is held by Vaeril Rhuidhen NG male sun elf Wiz13a quiet voice of moderation and reason marvhes keeps the peace between the council’s more fractious members.
Over time, Sundbarr’s strength dwindled as its folk became silveer numerous and the mighty lore of old was forgotten. While Helm has taken many steps toward simplifying Sundabar’s confusing scheme of customs, regulations, and duties, he still must contend with hundreds of scheming guildsfolk who hope to legislate some small advantage for their craft or trade through his offices.
Lawful goodneutral goodchaotic good Source: Steep, winding passages lead down and down to the Everfire, a volcanic rift beneath the city. The holy groves at Silverymoon Ford lay near where the River Rauvin was shallow, and could be forded in high summer and easily bridged to allow crossings year-round.
If humans dwell anywhere in numbers, they are inevitably the greatest predators, and should eliminate others d&dd so that lesser creatures don’t become overhunted.
Silver Marches (accessory) – Wikipedia
Dwarf and human joined together to drive off the demons. In the past, popular Speakers have served many terms on the council; Sindyl is in the middle of her second. Firm and blunt, Helm is an ambitious war-leader. Finally, Sundabar’s deep coffers are frequently used to hire mercenaries and adventurers whenever necessary. The Council of Six Elders joined the city with the Lord’s Alliance several decades ago and signed the Silver Marches articles of confederation with eagerness, hopeful of greater security for its primary trading road.
Wizards of the Coast Item Code: Between the southern caves of the Cold Wood and the northern slopes of the Rauvin Mountains lies an empty land of mqrches hills, swift cold streams, and mossy gorges. Important Sites Sundabar is a city of cobbled streets and slate-roofed, three-story stone houses that have tall, narrow shuttered windows, thick walls, and stout, ironbound doors that can be barred as well as bolted. During the last centuries of the dwarf kingdom of Delzoun, trade from the elf realm of Illefarn sometimes passed this way, particularly when monsters or bad weather made &dd river-passage up the Surbrin to the Rauvin unusually difficult or dangerous.
For once, the popular choice turned out mqrches be the right one. The rough village of the Black Lions lies nearby.
To survive, defenses must be strong — but to flourish in the North, humans must establish a balanced realm of military, commercial, and spiritual strength. Retrieved from ” https: The dwarves who populate this militarily powerful fortress live underground in miles of twisting, dwarf-sized corridors.
Perhaps I shall pick up the softcover after all. The region is also home to a particularly large, clever, and vicious behir called Marcheawho has a taste for dwarf-flesh as well as dwarf-gold. Notable Businesses Visitors will find over a dozen superb woodcarvers and carpentry shops around the Circle. No market stalls are allowed silger encroach into this great open space surrounding the Master’s Hall.