Beguiler. Beguiler Spells. 0-Level Beguiler Spells. Div. Detect Magic: Detects spells and magic items within 60 ft. Read Magic: Read scrolls and spellbooks. 0 Level. Dancing Lights: Creates torches or other lights. Daze: Humanoid creature of 4 HD or less loses next action. Detect Magic: Detects spells and magic. Back to Top.: ethereal jaunt, greater arcane sight, mass hold person,. mass invisibility, phase door, power word blind, project image,. spell turning.
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As invisibility, but affects all in range. Spell Turning — Potentially really nice, though it can easily be wasted if you get unlucky.
Beguiler – Class – D&D Tools
Unfortunately, most spellcasters will be at or above you level, which makes your chances of success less than stellar. Base Class Prestige Classes Description.
Unfortunately, by this point the odds of anyone actually being affected are pretty damn low. Firstly, it nullifies a huge amount of really dangerous magic, secondly it gets you out of any grapple, and thirdly it makes water encounters much much less annoying. Worse still, it uses up your head slot.
Read scrolls and spellbooks. Still, at level 5 it is definitely only for emergencies. Consider using it on an animal companion if there begjiler one in the party, especially if you are higher level. Living veguiler of 6 HD or less loses next action.
If sheey can’t be a gnome, you probably want to be small size class, or smaller. Secondly, it hits anything that could be hit by a mind-affecting spell, not just humanoids. The radius is incredibly narrow. As silent image, plus sound, smell and thermal effects. Given, those spells at least do half damage on a save, and even then they still suck. The HD limit makes it irrelevant after that. As silent image, plus some sound. Whispered conversation at distance. Example of Open Content reproduced with permission.
Beguiler spell sheet I have one, but you wouldn’t understand my shorthand.
At 6th level, you gain the ability to feint in combat as a move action instead of a standard action. Detect Secret Doors — If you are doing a lot of dungeon crawling, this spell can be amazing. I can’t think of any other uses.
Every out-of-combat interaction is made incredibly easy with this spell. Minor Image — Not really that much more useful than Sprll Image. Originally Posted by eggynack. Fascinates 2d4 HD of creatures. Area effects ruin this, so pick the right spell for the job. Mass Hold Person — Coup de Grace for the whole family! As a bonus, this spell works especially well on the creatures that are immune to your other spells — unintelligent undead, constructs, and plants.
Sending — If you get separated from part of your party somehow, this gives you a way to get back together. Subjects attack nearest creature. Opens or closes small or light things. Creates torches or other lights.
May not need filled out. You get to cast spells for the cost of one standard action and a 9th level spell slot.
In outdoor settings, it does literally nothing. Grants ability to walk on walls and ceilings.
Index of Spells by Class – Beguiler
Creates minor illusion of your design. Mage Armor — Made irrelevant by your own armored mage class feature. This is an INT-based class, and if you’re a smart player, this is a smart class to play, as it can control or win encounters with just a few save or suck spells.