The Rules of Play. The current version in play is Newest Version of the rules goes active Amtgard wide January 1st, Rulebook. Amtgard V8 Rules Documents. V8 Rule Books and Change Logs. Current Rules: V8 Current. Early Playtest Editions: V8 Rules · V8 to Change Log. please consider the following when reading through this rulebook, and when applying the rules on the feld: 1. Amtgard requires cooperation, honor, and fair play.
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It was not a single piece of paper, that item was a promotional handout providing an overview of Peter La Grues Amtgard first used at the El Paso Comicon in In other projects Wikimedia Commons.
By achieving 10 ranks of most awards one might also attain the Masterhood for that award. Amtgard combat is resolved with actual physical fighting, though there are some rules in place to enhance safety. Sword, Serpent, Crown, and Flame.
Amtgard V8 Rules Documents
The most sought after title in Amtgard is that of Knight. Amtgard has given birth to a few splinter groups, notably the High Fantasy Society.
Any combination of 2 limb shots also kills the player’s character. Heimdale Haroldsson Jan As armor in Amtgard is not physically functional, realism and aesthetics are encouraged with armor in Amtgard, in order to enhance atmosphere and balance the substantial benefits offered by armor. Should a mutual agreement be reached, the member becomes a Squire to the Knight. Upon the “wounded” player declaring “posting” the leg is once again a valid target.
The setting encourages and incorporates elements of historical Europe and Asia as well as the high and low fantasy genres. Amtgard also utilizes armor for a number of classes. Amtgarders often create their own garb and equipment. Contrary to urban legend, Amtgard is neither a Scandinavian word for “the middle ground,” nor an acronym for the founding members.
Archived from the original PDF on Normal melee attacks remove a single point. Each class is able to wear armor ranging from 0 to 6 points. Some awkward bits existed, for instance healers had to have a scroll with their spell written on it. Please help improve this article by adding citations to reliable sources.
Amtgard has a cultural side as well, emphasizing various cultural fairs and competitions as well as various forms of creative expression. Contact is limited between fighters and non-weapon tactics like grappling or shield bashing are strictly prohibited. However, ONLY contracted Amtgard groups are permitted to make multiple copies of any of them for use within their lands.
Armor breaking attacks will remove one point of armor from a location with more than three points, and all remaining points from a location with 3 or less points. For almost 8 months we had two Amtgard groups playing on different days.
A blow to the arm or leg disables the limb and a blow to the torso kills the player’s character. Two important structures in Amtgard culture are the Fighting Company and the Household, both voluntary memberships. An armor destroying attack will remove a,tgard armor from a location struck.
Reminder, ALL documents here are free to download for personal use. Views Page Discussion View source History. Elements from steampunk and post apocalyptic fiction are not unheard of, and the only real rule governing a characters back story is that they be compatible with a swords and sorcery setting.
Each has different criteria, with some minor variations from Kingdom to Kingdom. Correction – The first Amtgard rulebook 1. Skip to primary content. If a Magic Caster wishes to use weapons save daggers or amtgqrd, he must purchase them using spell ruleboook. Conversely, scripted “quests” can involve just a dozen or two participants, and may involve puzzles as well as combat.
A player may wear armor that is rated higher than the maximum allowed by their class, but it only grants armor up to the class maximum. TawneeNashomiHeimdaleGilos and there followers forming the other This ruleblok group set the foundation for the 2.
Magic, another important aspect of Amtgard, is handled primarily either by audible incantations or by ruebook “spell balls”, small, safely-padded, brightly colored projectiles. As well as information that we would expect to find in our corpora today.
For instance, one player might play an Assassin, and another, a Warrior.
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Amtgard is a battle gaming and live-action fantasy roleplaying and boffer combat game with chapters primarily based in the United States and Canada as well as Germany, Croatia, and South Korea. The primary focus of the rules of the game is combat. Sorry, your blog cannot share posts by email. We did not kick out La Grue, we separated from his group. Regular weapon hits to rukebook locations remove a single point of armor, however, several classes, spells and creatures are able to remove additional points per blow.
The ruling body of each sub-chapter can also create awards for specific actions or talents that aren’t included in the standard selection. Current version of the rulebook can be found at http: A Fighting Company is dulebook a military structure, much like a “clan” in any multi-player video game, whereas a Household is devoted to some cultural or personal goals, such as the arts, benevolence, common interests, etc.
The weapons are amtgaed weapons with less emphasis on realism and more emphasis on safety but a player’s physical ability, rather than game-based attributes as with other LARPs, determines the outcome allowing for a more realistic experience. Though much simpler, it identified the basic tenets incorporated into rulsbook rulebook to date.
Smtgard from ” https: In contrast to the 8 “Melee” classes, Magic Casters receive spell points at each level.